Mobile Archives - Redvike

TopDog Golfer

Redvike dove in straight away to develop a working prototype of the app on a tight deadline. The alpha version included a scorecard and users were able to invite other players to a game via link. Further development included new functionalities such as: creating groups (lobbies), options for users to fill in scorecards for other/all players, and carrying out payments via Stripe.

One of the biggest hurdles for the development of this app was the fact that there is no single database of golf courses, with the added difficulty that each golf club has its own course data and scoring scheme. To that end, Redvike had to integrate data from dozens of different golf clubs.

The final phase of this project entailed creating an Admin role for the desktop version of TopDog Golfer. Using the Admin page, golf club owners could create games at their club that would appear on the app, as well as manage entry fees. Furthermore, club owners could follow statistics on the number of people who signed up for their games, who won, etc.

  • After only 6 weeks, Redvike had prepared the alpha version of the app for launch on the Play Store and App Store.
  • Redvike’s backend development team used Firebase technology to integrate two servers to be able to fetch data about different scorecards. Thus, players at separate golf clubs could play against each other seamlessly.
  • Redvike created an Admin page for the desktop version of the app to facilitate better management for club owners.